Wizards of the Coast devs have included Magic: The Gathering Class Enchantments within the Bloomburrow Standard-legal set, featuring everyday jobs of animals over fighting classifications.
Class Enchantments were first introduced to MTG through Dungeons & Dragons: Adventures in the Forgotten Realms, in which they brought to life the 12 classes from the D&D Players Handbook. Not all of the Enchantments were powerful enough to see Standard Constructed play, but a few, like Bard, are still played today. Instead of focusing on fighting types for the Bloomburrow Class Enchantments, everyday jobs are represented through titles and art, while the abilities synergize with the MTG color.
The first Class Enchantment spoiler from Bloomburrow, Artist’s Talent, was revealed on July 9, featuring three Levels, much like the originals. Each Level is activated by paying a mana cost at Sorcery speed, and the next Level can’t be unlocked unless the previous Level was already paid for.
Artist’s Talent is a two-drop Rare Class Enchantment providing abilities typically associated with the MTG color Red.
- Level one: Cast a noncreature spell and discard a card to draw one.
- Level two: Noncreature spells cost one less mana to cast.
- Level three: Deal noncombat damage to an opponent or a permanent they control and deal two additional damage.
The cost to activate Levels two and three is 2R, while it only costs 1R to cast the Enchantment. Based on the design of Artist’s Talent, it’s unlikely we’ll see an abundance of Bloomburrow Class Enchantments dominating Standard Constructed. But don’t sleep on them when it comes to Limited gameplay.
At time of writing, we don’t yet know how many Class Enchantments are in the main set. You can test out the returning MTG Class Enchantments within Bloomburrow when Prerelease events start on July 26.